Prices based on the search period Jan-Sept 2021 for travel period: Jan-Dec 2022. hotel price per night in USD for standard double room across all hotel types. The Travel category comprises four factors: Accessibilityĭefined by the weekly number of flight routes to/from the destination country. The country’s final score was calculated using formula = (c + Σr)/(Σw+3) where:Īnd the final score has been normalized = 99 * ( ( (x - min(x) ) / ( (max(x) - min(x) ) ) + 1.The weighted average score of the factors has been normalized using the formula score = 99 * ( ( (x - min(x) ) / ( (max(x) - min(x) ) ) + 1 to reach the Country Rank on a scale between 1 and 100 (with 1 being the lowest and 100 the highest score).The weighted average score of the factors has been calculated for each country.car accidents where the lower value is better). Values within each factor were firstly normalised using formulas: score = 10 * (x - min(X)) / (max(X) - min(X)) and score = 10 - 10 * (x - min(X)) / (max(X) - min(X)) for inverted values (e.g.t_0 is the t value of the sigmoids midpoint.k is the logistic growth rate or steepness of the curve.The following logistic formula was applied to reach the city time zone score: = L / (1 + e^(-k*(t - t_0))), where: Time zone differences were given more weight and were assigned a value between 1 and 100 based on a logistic curve where each difference in time zone is given a certain score, with highest score for destinations that are in the same time zone, and the lowest value to a time zone that is far away from the origin.Weight 3 has been assigned to factors in the travel and weather categories, local transportation prices, air pollution exposure, car accidents, co-working spaces, social life factors such as going out possibilities, and cultural attractions. It is closely followed by factors such as apartment rental prices, local prices, political stability, LGBT equality and English proficiency. Internet speed is regarded as one of the most important considerations, hence it has been assigned the highest weight together with the remote work visa policies. For each of the 22 factors used to reach Country Rank, a weight indicating its importance has been assigned (1 - lowest, 5 - highest).
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United Airlines (Star Alliance) has a significant network of flights from Chicago to Central America. Non-stop flights from Chicago to Central America United Airlines is currently the only airline flying non-stop from Chicago to Southern America. Non-stop flights from Chicago to South America WestJet: seasonal flights to Calgary (YYC). United Airlines (Star Alliance): year-round to Calgary (YYC), Montreal (YUL), Ottawa (YOW), seasonal flights to Quebec City (YQB), year-round flights to Toronto (YYZ), Vancouver (YVR) and seasonal flights to Winnipeg (YWG).Īmerican Airlines (Oneworld): seasonal flights to Calgary (YYC), Montreal (YUL), Quebec City (YQB), year-round flights to Toronto (YYZ) and seasonal flights to Vancouver (YVR).Īir Canada (Star Alliance): year-round to Montreal (YUL), Toronto (YYZ) and Vancouver (YVR). KLM (SkyTeam): year-round to Amsterdam (AMS). TAP Portugal (Star Alliance): year-round to Lisbon (LIS).Īir France (SkyTeam): year-round to Paris (CDG). Iberia (Oneworld): year-round to Madrid (MAD).Īir Serbia: year-round to Belgrade (BEG). ITA Airways (SkyTeam): seasonal flights to Rome (Fiumicino) (FCO). SAS (Star Alliance): year-round to Copenhagen (CPH).Įthiopian Airlines (Star Alliance): seasonal flights to Rome (Fiumicino) (FCO). Icelandair: year-round to Reykjavik (Keflavik) (KEF).Īmerican Airlines (Oneworld): seasonal flights to Dublin (DUB), year-round flights to London Heathrow (LHR), seasonal flights to Athens (ATH), Rome (Fiumicino) (FCO), Venice Marco Polo (VCE), Barcelona (BCN) and Paris (CDG).īritish Airways (Oneworld): year-round to London Heathrow (LHR).įinnair (Oneworld): seasonal flights to Helsinki (HEL). LOT (Star Alliance): year-round to Krakow (KRK) and Warsaw (WAW).Īustrian (Star Alliance): year-round to Vienna (VIE). Swiss (Star Alliance): year-round to Zürich (ZRH). Lufthansa (Star Alliance): year-round to Frankfurt (FRA) and Munich (MUC). United Airlines (Star Alliance): year-round to Frankfurt (FRA), Munich (MUC), Zürich (ZRH), seasonal flights to Reykjavik (Keflavik) (KEF), Dublin (DUB), Shannon (SNN), Edinburgh (EDI), year-round flights to London Heathrow (LHR), seasonal flights to Athens (ATH), Milan (Malpensa) (MXP), Rome (Fiumicino) (FCO), Barcelona (BCN), year-round flights to Brussels (BRU), Paris (CDG) and Amsterdam (AMS). United Airlines (Star Alliance) has a significant network of flights from Chicago to Europe. The following is an overview of all non-stop intercontinental flights operating from O'Hare International Airport (formerly Orchard Depot Fi (ORD). Chicago has a great network of flights to destinations all over the world. (I'm using Unity-chan for testing the planned features, character seems to be very close the style I had in my mind, and it was free :D) And If they would be using Mecanim-system, so their basic animations could be all shared, and if find or create more animations later, they could be added rather easily.īut the art style of the generator should be more like this !/content/18705 a good looking anime-style. and there should be base model for male and female. !/content/11808 where you can switch the parts of the characters, like hair, clothing, accessories. The character generator would be close like this: K4 Manufactura makes some nice environment packs, off the top of my head. Then you'd also want to look for prebuilt environment packs to just plop down on top of it, for stuff like houses and random world props. It's pretty straightforward to add your own prefabs and splat maps to it. If you haven't looked at it yet, check out their tutorials and demos ( ). Were you planning this for mobile? If not, check out Unity's built in Terrain editor - it can handle most of the basic map editing stuff real nice like, but it's a wee clunky for stuff like tablets. You could then take these and repaint the textures too to get even more variation. 3D Soul Awesome's work might work for you, based on a quick look at your project. Otherwise, you might want to take a gander at the Asset Store and see what kind of premade character packs are available that fit with your theme and story. He'd just have to build the base models with that in mind and not make them all unique. If you build the models in separate parts you can even apply different materials to each part, to do stuff like changing out the clothing while keeping the head the same (you'll just take a couple of draw call hits). If you have an artist on board already (or you're artistically inclined yourself), you can easily create tons of different NPCs by having them create a small selection of models and rigs, and then just swapping out texture parts and the occasional little accessory item back in Unity. When you say 'generator', do you mean some kind of script assembly that's going to randomize and generate some prefabs for you based off of asset parts you already have, or do you mean you just need a big old pile of modular NPC pieces and preferably something to also put them together for you? And if you have any questions about the game, please feel free to ask. Second editor would be some kind of map editor like in RPG Maker but again in 3D.īut first I'll make a small prototype about different features that are planned (like "combat" system, and skill/ability-system, and "questing"-system) those systems have " ", because they're the ones that are bit different, you'll maybe understand If you play the demo.įor now I'm looking just tips, ideas and suggestions. If you've used RPG Maker VX Ace, that kind of generator that is built-in, but with 3D models. Like I need a character generator that would create NPCs for the game (I need MANY of them, already in demo/first episode of the game would need about 17 different characters + a chicken :D) The reason I'm transforming it to Unity is mostly because I wanted access good cinematic experience, like all the camerawork (close ups for emotional moments, more visual cutscenes and so on.)Īnd I chose to try out the ORK because I would've needed an editor within editor anyway, especially for the rpg-system and battle-modes.Įven now there's two more editors I would surely need in the future so that the actual game making would be easier and faster and I could focus more on the actual content. The game is very big in storywise, and it has many familiar jrpg features, but some completely own aspects. (and if the project gets bigger I'll find funding for it so everyone working with the project would get paid) I'm transforming a game project that I started with RPG Maker to Unity, and I just generally asking tips and ideas how to do it well.Īnd if someone gets interested (and has time) to help me out with the project, I'd be more than happy to get help. In addition to customizing anime characters with hundreds of outfit options, players can create storylines for the characters and share their works on social media. The game is so popular because of its interesting storytelling features. No thanks, just take me to the downloads. If you want more than just dress-up games, then Gacha Life is a perfect option. This game is free but the developer accepts your support by letting you pay what you think is fair for the game. It's a perfect game to express your imagination. You can store your characters and creations, build storylines, and share them on social media. The game features various customization options. And once you've done customizing, it's time to create a story and let your characters tell the tale. There are hundreds of backgrounds to choose from. Find games tagged Gacha like Gacha Life 2, Gacha Nox by Noxula, Gacha, Gacha Life PC, Gacha Club Studio on itch.io, the indie game hosting marketplace. The way you customize your characters depends on your favorite, style, and imagination. free to play (F2P) 741742 game shows 743 idle games Masocore 743744 Massively Multiplayer Online. It’s one of the millions of unique, user-generated 3D experiences created on Roblox. There are hundreds of dresses, shirts, hairstyles, outfits, weapons, and variations to choose from. gacha mechanics 278 Gambler's fallacy 498499. Create your own characters and scenes in Gacha Club Studio Role Playing. In this game, you can create and customize various characters with different outfits and then star them in your story. After designing your characters, enter the Studio and create any scene you can imagine Add pets, objects, and choose your favorite background Customization is 100 free CREATE YOUR OWN CHARACTERS. Let your characters tell the tale and enjoy the adventure. Gacha Life is a casual game where you can create and dress up your anime-styled characters with hundreds of outfits and create stories.
The letter ⟨u⟩ is used in the digraphs ⟨au⟩ / ɔː/, ⟨ou⟩ (various pronunciations, but usually /aʊ/), and with the value of long ⟨u⟩ in ⟨eu⟩, ⟨ue⟩, and in a few words ⟨ui⟩ (as in 'fruit'). (After ⟨s⟩, /sjuː, zjuː/ have assimilated to /ʃuː, ʒuː/ in some words) In a few words, short ⟨u⟩ represents other sounds, such as / ɪ/ in 'business' and / ɛ/ in 'bury'. Long ⟨u⟩, found originally in words of French origin (the descendant of Old English long ⟨u⟩ was respelled as ⟨ ou⟩), most commonly represents / j uː/ (as in 'mule'), reducing to / uː/ after ⟨r⟩ (as in 'rule'), ⟨j⟩ (as in 'June') and sometimes (or optionally) after ⟨l⟩ (as in 'lute'), and after additional consonants in American English (see do–dew merger). Short ⟨u⟩, found originally in closed syllables, most commonly represents / ʌ/ (as in 'duck'), though it retains its old pronunciation / ʊ/ after labial consonants in some words (as in 'put') and occasionally elsewhere (as in 'sugar'). There are "long" and "short" pronunciations. In English, the letter ⟨u⟩ has four main pronunciations. Pronunciation of the name of the letter ⟨u⟩ in European languages English In "bury" and "burial" įollowing ⟨q⟩ or ⟨g⟩ and preceding a vowelįollowing ⟨q⟩ or ⟨g⟩ and preceding vowels ⟨e⟩ and ⟨i⟩, usually in French loanwords To make the / y/ sound after the consonants ⟨n⟩ or ⟨l⟩, ⟨ü⟩ is used. Languages in italics do not use the Latin alphabet the table refers to latinizationsĪfter the Pinyin consonants ⟨b⟩, ⟨p⟩, ⟨m⟩, ⟨f⟩, ⟨d⟩, ⟨t⟩, ⟨n⟩, ⟨l⟩, ⟨g⟩, ⟨k⟩, ⟨h⟩, ⟨zh⟩, ⟨ch⟩, ⟨sh⟩, ⟨r⟩, ⟨z⟩, ⟨c⟩, ⟨s⟩, ⟨w⟩ Īfter the Pinyin consonants ⟨j⟩, ⟨q⟩, ⟨x⟩, ⟨y⟩. The rounded variant became the modern-day version of U and its former pointed form became V. Printers eschewed capital ⟨U⟩ in favor of ⟨V⟩ into the 17th century and the distinction between the two letters was not fully accepted by the French Academy until 1762. The first recorded use of ⟨u⟩ and ⟨v⟩ as distinct letters is in a Gothic alphabet from 1386, where ⟨v⟩ preceded ⟨u⟩. So whereas 'valour' and 'excuse' appeared as in modern printing, 'have' and 'upon' were printed 'haue' and 'vpon', respectively. The pointed form ⟨v⟩ was written at the beginning of a word, while a rounded form ⟨u⟩ was used in the middle or end, regardless of sound. From the 1st century AD on, depending on Vulgar Latin dialect, consonantal / w/ developed into / β/ (kept in Spanish), then later to / v/.ĭuring the late Middle Ages, two minuscule forms developed, which were both used for / v/ or the vowel / u/. In Latin, a stemless variant shape of the upsilon was borrowed in early times as U, taking the form of modern-day V – either directly from the Western Greek alphabet or from the Etruscan alphabet as an intermediary – to represent the same / u/ sound, as well as the consonantal / w/, num – originally spelled NVM – was pronounced /num/ and via was pronounced. The letter was adapted, but split in two, with Digamma or wau ⟨ Ϝ⟩ being adapted to represent, and the second one being Upsilon ⟨ Υ⟩, which was originally adapted to represent, later fronted, becoming. In Greek, two letters were adapted from the Phoenician waw. This was borrowed to Phoenician, where it represented the sound, and seldom the vowel. Its oldest ancestor goes to Egyptian hieroglyphs, and is probably from a hieroglyph of a mace or fowl, representing the sound or the sound. U derives from the Semitic waw, as does F, and later, Y, W, and V. ( July 2023) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources in this section. This section needs additional citations for verification. The only downside we discovered is that it necessitates the use of the Adobe Flash Player plug-in. These options can be changed or disabled at any time. Additionally, the clock’s size can be changed on a scale of 25% to 125 percent. The ability to switch between a 12-hour and 24-hour format is one of the features available to this screensaver that the original flip clocks did not have. The clock will be larger if the screen is larger. The fun and beauty of this screensaver is that it can transform any Windows or Mac OS X computer into a beautiful and functional clock. Due to their simple yet elegant nature, which displayed the time in large white numerals against a black backdrop, these clocks quickly became popular. The premise of this screensaver is simple: it turns your screen into an old-fashioned flip clock that looks like the electromechanical alarm clocks that were invented in the mid-twentieth century. The screensaver has recently been released as an iOS app for iPhone and iPad, which is now available in the App Store for $0.99. However, the Fliqlo screensaver seems to be one of its most popular projects and has been developed actively. This flip-clock screensaver is courtesy of Yuji Adachi, a Japanese developer who also creates and publishes other free vouchers besides screensavers, such as fonts, apps, icon sets and desktop wallpapers. Fliqlo Flip Clock: Retro Flip Clock Screensaver Cook at 200c/400f and its very easy to dry out the pork chops.Īnother reason is the wrong air fryer cook time. For example, shake and bake pork chops in air fryer cook at a temperature of 180c/360f. The number #1 reason for tough air fryer pork chops is cooking at the wrong temperature. After advising, they always come back and thank me for adjusting the way they cooked pork chops in the air fryer. I have lost count of the amount of times that I have been asked why are my pork chops tough that I cooked in the air fryer. They are obviously smaller, so you can bread more, and the time would be slightly less. The same applies to shake and bake thin pork chops in air fryer. You’ll also notice that you will have leftover shake and bake breading too because there is not as much to coat. We recommend cooking for 12 minutes instead of 15. Just note that it needs less cooking time in the air fryer as the bone slows down the cook time. If you are using boneless pork chops in the air fryer, then this recipe can still be used. Shake And Bake Boneless Pork Chops In Air Fryer What is good is that you can order shake and bake boxes on Amazon and then have a good supply in for when you are next craving shake and bake in the air fryer. So if you want to do more pork chops I.e. I have found that the classic boxes of shake & bake are a perfect quantity for two average sized bone in pork chops. Yes, you can air fry shake and bake pork chops. Can You Air Fry Shake And Bake Pork Chops? So instead, if you are using a bag based one, when prepped air fry in these paper liners instead. In the UK we have Nandos bake in a bag and other similar foods to shake and bake which is advised to bake in a paper bag. The shake and bake breading are the same and perfect for the air fryer.īUT a BIG WARNING FOR YOU ALL. You can bread a whole range of different foods in the air fryer and the air fryer will make it lovely. The air fryer does an amazing job of crisping up food. Yes, you can use shake and bake in air fryer. If you would like to try more crispy breaded food in the air fryer do also check out: air fryer breaded pork chops, air fryer breaded chicken wings and my personal favourite air fryer popcorn chicken. Chicken breast is my other favourite, but chicken wings, chicken thighs, and corned beef are all delicious and go wonderfully crispy. You can of course, use the same breading on other meats, it doesn’t have to be bone in pork chops. That is because shake and bake is not very popular in the UK, which I don’t understand why.Īfter all, what is not to love about a pre-made breading that you can toss your food in via the bag, shaking it until covered and then air fry until golden and crispy. I was rather late to the air fryer shake and bake pork chops party. Can’t make it now? Then save it for later!.Listen To Shake And Bake Pork Chops In Air Fryer.How Long To Air Fry Shake And Bake Pork Chops?.How To Air Fry Shake & Bake Pork Chops?.Shake N Bake Pork Chops Air Fryer Recipe Ingredients.Shake And Bake Boneless Pork Chops In Air Fryer.Can You Air Fry Shake And Bake Pork Chops?.Can You Use Shake And Bake In Air Fryer?. It is already known that electromagnetism and the weak nuclear force are different manifestations of a single force called the electroweak force. Other open questions that may be explored using high-energy particle collisions include: What is the nature of the dark matter, a hypothetical form of matter which appears to account for 27% of the mass-energy of the universe?.Are there extra dimensions, as predicted by various models based on string theory, and can we detect them?.Do all known particles have supersymmetric partners, as part of supersymmetry in an extension of the Standard Model and Poincaré symmetry?.LHC collisions have explored other questions, including: The Standard Model was completed by detection of the Higgs boson by the LHC in 2012. For example, the Standard Model and Higgsless model required high-energy particle experiment data to validate their predictions and allow further theoretical development. These high-energy particle experiments can provide data to support different scientific models. Many physicists hope that the Large Hadron Collider will help answer some of the fundamental open questions in physics, which concern the basic laws governing the interactions and forces among elementary particles and the deep structure of space and time, particularly the interrelation between quantum mechanics and general relativity. Thus many of them are hard or nearly impossible to study in other ways. Many of these byproducts are produced only by high-energy collisions, and they decay after very short periods of time. Analysis of the byproducts of these collisions gives scientists good evidence of the structure of the subatomic world and the laws of nature governing it. In particle physics, colliders, though harder to construct, are a powerful research tool because they reach a much higher center of mass energy than fixed target setups. Ī collider is a type of a particle accelerator that brings two opposing particle beams together such that the particles collide. The best-known hadrons are the baryons such as protons and neutrons hadrons also include mesons such as the pion and kaon, which were discovered during cosmic ray experiments in the late 1940s and early 1950s. The term hadron refers to subatomic composite particles composed of quarks held together by the strong force (analogous to the way that atoms and molecules are held together by the electromagnetic force). The LHC's goal is to allow physicists to test the predictions of different theories of particle physics, including measuring the properties of the Higgs boson, searching for the large family of new particles predicted by supersymmetric theories, and studying other unresolved questions in particle physics. The LHC primarily collides proton beams, but it can also accelerate beams of heavy ions, such as in lead–lead collisions and proton–lead collisions. Nine detectors, each designed to detect different phenomena, are positioned around the crossing points. The collider has four crossing points where the accelerated particles collide. At the end of 2018, it was shut down for maintenance and further upgrades, reopening over three years later in April 2022. Between 20, the LHC was shut down and upgraded after those upgrades it reached 6.5 TeV per beam (13.0 TeV total collision energy). The discovery of the Higgs boson at the LHC was announced in 2012. The first collisions were achieved in 2010 at an energy of 3.5 tera electronvolts (TeV) per beam, about four times the previous world record. It lies in a tunnel 27 kilometres (17 mi) in circumference and as deep as 175 metres (574 ft) beneath the France–Switzerland border near Geneva. It was built by the European Organization for Nuclear Research (CERN) between 19 in collaboration with over 10,000 scientists and hundreds of universities and laboratories across more than 100 countries. The Large Hadron Collider ( LHC) is the world's largest and highest-energy particle collider. Linear accelerators for protons (Linac 4) and lead (Linac 3) Total Cross Section, Elastic Scattering and Diffraction Dissociation Plan of the LHC experiments and the preaccelerators. Those who did not want to log in to LiveLeak would only see suggested videos that were hosted by YouTube, Dailymotion and VK. After 14 June 2020, it became possible to log into the website and view LiveLeak's hosted videos again. Īt the beginning of June 2020, LiveLeak temporarily disabled users' ability to log into the website, and it also only suggested videos from other sources, such as YouTube or Dailymotion. LiveLeak responded that they didn't carry the video and were removing uploads of it. On 30 March 2019, Australian telecom Telstra denied millions of Australians access to websites 4chan, 8chan, Voat, Zero Hedge, and LiveLeak as a response to the video of the Christchurch mosque shootings in New Zealand spreading. The website continued to host the original video that depicted the aftermath of Foley's execution for its historical relevance as it did not depict the beheading itself. In response to the James Foley video, Hewitt posted that LiveLeak's content policy had been updated to ban all beheading footage produced by the Islamic State. News & World Report, YouTube and Facebook deleted all related footage and implemented bans, demand increased for LiveLeak's footage as they permitted the content at that time. journalist James Foley was posted by Islamic State terrorists on YouTube and other sites. On 19 August 2014, a video depicting the beheading of U.S. On 24 March 2014, LiveLeak and Ruptly announced a content partnership. However, the video was soon removed again over a copyright claim. The re-post date was 30 March 2008 after arrangements for Hewitt's family and safety had been improved. Fitna was taken down for 48 hours as personal threats against Hewitt, the only public representative of the site, peaked. LiveLeak was again in the spotlight in March, 2008, when it was hosting the anti- Quran film Fitna made by Dutch politician Geert Wilders. When Panorama queried the "extremely violent videos" that were posted to LiveLeak's website, co-founder Hayden Hewitt refused to take them all down, stating: "Look, all this is happening, this is real life, and this is going on, and we're going to have to show it." On 30 July 2007, the BBC programme Panorama broadcast a show on how street violence between children as young as 11 was being posted on websites including LiveLeak. This, among others, earned the site a mention from White House Press Secretary Tony Snow as the likely place to see updates or stories from active American soldiers. LiveLeak first came to prominence in 2007 following the filming and leaking of the execution of Saddam Hussein. McCool shot by an Iraqi insurgent sniper in Ramadi, 2006. History Cockpit video of a Hellfire missile being fired at targets in Afghanistan U.S. The URL was changed to redirect to ItemFix, another video sharing site. LiveLeak aimed to freely host real footage of politics, war, and many other world events and to encourage and foster a culture of citizen journalism. The site was founded on 31 October 2006, in part by the team behind the shock site which closed on the same day. LiveLeak was a British video sharing website, headquartered in London. Various co-founders including Hayden Hewitt |
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